![]() ![]() To trip: d20+ 12 (Combat Maneuver Arcana) + 9 (Dex See Errata) + 3 (enhancement) + 6 (feats) = d20 + 30 +3 Agile (maybe spell storing?) Bladed ScarfĪC: 28, up to 36 after casting Shield and Mage Armor (though flat footed is crap x.x)Īttack Roll: d20+BAB(+9/+4)+Dex (+9)+Enhancement (+2) + Arcane Pool Enhancement (+1) + Arcane accuracy (+7) + Feats (+2) = d20+(+29/+24) add +3 if SG is up and opponent has metal on Greater Trip (Gives AoO upon tripping opponent, +2 to trip)įamiliar, Greensting Scorpion (because this is a cooler way to get +4 to initiative)Įquipment, 108,000gp (It's late, not sure if I added up right. Improved Trip (no AoO on trip maneuvers, +2 to trip) Traits: Magical Lineage (Shocking Grasp) Tactician (+1 to Initiative, add +2 to an AoO attack roll 1/day)įavored Class Magus (Add +1/4 point to the magus' arcane pool) Just replying with a build that I've been working on for awhile:ĭEXđ8 22 after racial ability and levels 28 after equipment And since most fights don't last very long I doubt I'll need them. Yeah, on a long day it would work, but all consumables(potions, scrolls, spells, etc) are replenished after a fight. Preparation, as far as I know, isn't allowed with the exception of the summoning of an Eidolon and only then because otherwise thats 10 rounds wasted for that character. And if I can go crit fishing I can crit almost constantly with that +10 to confirm.Īnd to the last point, you noted that Kensai has reduced casting, but forgot that he doesn't get proficiency in armor, thus hitting me with either another feat tax or a penalty to hit? not seeing a bunch of good Wizard spells, and considering I'm already functioning with a reduction I don't exactly have the space to give up for them. Yeah, looking at it, gonna ditch the spell focus feats for the trip ones.Īs for Spell Shield being obsoleted, I doubt it. Remember that it can't reduce the level of a spell past its starting point. what would I apply it to? Since I'm relying on spells, and there really aren't that many at 3 or below, the only other one I'm seeing is Magic Missile. That other trait, is it not a Magic Trait? Because I know I can't double up on trait types. Dashing through the fog and slicing them to ribbons.Īs far as I know, against my first opponent unless I roll a 1 I'll hit. Horrible Flatfooted defense, but with an Initiative mod of 23 I should almost always be going first.įocus is mostly on using Force Punch to trip people and then lay into them with the scimitar.Īre there any items that give blindsense/sight? Because I could use fog cloud and bladed dash to essentially be a ninja then. ![]() This ends up resulting in a 24 Dex, a 30 Int, and an AC of 28, boosted to 38 if I spend for Spell Shield. +3 Spell storing Scimitar(Toppling Force Punch) Going straight Magus(Kensai) 12 with a scimitar. Traits: Magical Lineage(force punch), Reactionary, Avarice, Blood of the Dragons(Perception) Using the variant abilities: Two abilites, Racial Int bonus(initial stat 20), Racial Dex bonus(initial stat at 15) ![]()
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